JavaScript DOM事件
2015-04-09来源:

第1章 事件流

1-1.事件冒泡:事件最开始由最具体的元素(文档中嵌套层次最深的那个节点)接收;

然后逐级向上传播至最不具体的那个节点(文档);

1-2.事件捕获:不太具体的节点应该更早接收到事件,而最具体的节点最后接收到事件;

第2章 事件处理程序

2-1 HTML事件处理程序

//缺点:HTML和JS代码紧密的耦合在一起;

1

<input type="button" value="按钮" onclick="showMessage()">

2-2 DOM0级事件处理程序

//较传统的方式:把一个函数赋值给一个事件的处理程序属性,用的比较多;

//优点:简单/跨浏览器;

<input type="button" value="按钮" id="btn2">

<script>

var btn2 = document.getElementById('btn2'); //取得btn2按钮对象;

btn2.onclick = function () { //给btn2添加onclick属性;

alert('这是通过DOM0级添加的事件!');

}

btn2.onclick=null; //删除onclick属性;

</script>

2-3 DOM2级事件处理程序

//DOM2级事件定义了两个方法:用于处理指定和删除事件处理程序的操作;

//addEventListener()和removeEventListner();

//接收三个参数:要处理的事件名/事件处理函数和布尔值;

//在IE8一下,不起作用;

<input type="button" value="按钮" id="btn3">

<script>

var btn3 = document.getElementById('btn3');

btn3.addEventListener('click',showMessage,false); //添加事件程序;

btn3.addEventListener('click',function(){ //添加多个事件程序;

alert(this.value);

},false);

btn3.removeEventListener('click',showMessage,false); //删除事件程序;

</script>

2-4 IE事件处理程序及跨浏览器

//接收两个参数:事件处理函数名称和事件处理函数

<script>

var btn3 = document.getElementById('btn3');

btn3.attachEvent('onclick',showMessage); //添加事件;

btn3.detachEvent('onclick',showMessage); //删除事件;

</script>

>2.浏览器兼容

//将添加和删除事件处理程序封装到对象中并赋值给变量'eventUtil';

var eventUtil = {

//添加句柄

addHandler:function(element,type,handler){

//判断DOM2级事件处理程序;

if(element.addEventListener){

element.addEventListener(type,handler,false);

//判断IE浏览器;

}else if(element.attachEvent){

element.attachEvent("on"+type,handler);

//使用DOM0级事件处理程序;

}else{

element['on'+type] = handler;

}

};

//删除句柄

removeHandler:function(element,type,handler){

//判断DOM2级事件处理程序;

if(element.removeEventListener){

element.removeEventListener(type,handler,false);

//判断IE浏览器;

}else if(element.detachEvent){

element.detachEvent("on"+type,handler);

//使用DOM0级事件处理程序;

}else{

element['on'+type] = null;

};

};

};

//跨浏览器添加事件处理程序;

eventUtil.addHandler(btn3,'click',showMessage);

第3章 事件对象

3-1 DOM中的事件对象

//在触发DOM上的事件时都会产生一个对象==event;

>1.type == 获取事件类型;

>2.target == 获取事件目标;

>3.stopPropagation() == 停止事件冒泡;

>4.preventDefault() == 阻止事件的默认行为;

function showMes(event){

alert(event.type); //onclick;点击事件;

alert(event.target.nodeName);   //INPUT;input按钮被触发;

event.stopPropagation(); //停止事件冒泡;

}

<a href="//www.submisscin.com/wap/event.html" onclick="stopGoto();">跳转</a>

function stopGoto(event){

event.preventDefault();       //阻止默认行为;

}

3-2 IE中的事件对象

>1.type == 同上;

>2.srcElement属性 == 获取事件目标;

>3.cancleBubble属性 == 阻止冒泡;设置true表示阻止冒泡,false为不组织冒泡;

>4.returnValue属性 == 用于阻止事件的默认行为;

function showMes(event){

//非IE用event,IE8以下用window.event;

event = event || window.event;

//事件目标兼容;

var ele = event.target || event.srcElement;

//兼容阻止事件冒泡;

if(event.stopPropagation){

event.stopPropagation();

}else{

event.cancleBubble();

};

//兼容取消事件默认行为;

if(event.preventDefault){

event.preventDefault();

}else{

event.returnValue = false;

}

}

第4章 QQ面板拖拽效果

>1.封装获取Class方法

function getClass(clsName,parent){

var oParent = parent?document.getElementById(parent):document,

eles = [],

elements = oParent.getElementsByTagName('*');

for (var i=0,l=elements.length; i<l; i++){

if(elements[i].className == clsName){

eles.push(elements[i]);

}

}

return eles;

}

>2.封装拖拽函数

window.onload = drag;

function drag(){

var oTitle = getClass('login_logo_webqq','loginPanel')[0];

//拖拽

oTitle.onmousedown = fnDown;

//关闭弹窗

var oClose = document.getElementById('ui_boxyClose');

oClose.onclick = function(){

document.getElementById('loginPanel').style.display = 'none';

}

//切换状态

var loginState = document.getElementById('loginstate'),

stateList = document.getElementById('loginStatePanel'),

lis = stateList.getElementsByTagName('li'),

stateTxt = document.getElementById('login2qq_state_txt'),

loginStateShow = document.getElementById('login-state_show');

loginState.onclick = function(e){

//阻止冒泡到document使ul隐藏;

e = e || window.event;

if(e.stopPropagation){

e.stopPropagation();

}esle{

e.cancleBubble = true;

}

stateList.style.display = "block";

}

//鼠标滑过/离开和点击状态列表时

for(var i=0,i<lis.length,i++){

lis[i].onmouseover = function(){

this.style.background = "#567";

}

lis[i].onmouseout = function(){

this.style.background = "#fff";

}

lis[i].onclick = function(e){

//阻止冒泡到loginState使stateList显示;

e = e || window.event;

if(e.stopPropagation){

e.stopPropagation();

}esle{

e.cancleBubble = true;

}

var id = this.id;

stateList.style.display = "none";

stateTxt.innerHTML = getClass('stateSelect_text',id)[0].innerHTML;

loginStateShow.className = '';

loginStateShow.className = 'login-state-show '+id;

}

}

document.onclick = function(){

stateList.style.display = "none";

}

}

//鼠标按下事件;

function fnDown(event){

event = event || window.event;

var oDrag = document.getElementById('loginPanel'),

//鼠标按下时,鼠标和面板之间的距离;

disX = event.clientX - oDrag.offsetLeft,

disY = event.clientY - oDrag.offsetTop;

//移动

document.onmouseover = function(event){

event = event || window.event;

fnMove(event,disX,disY);

}

//释放鼠标

document.onmouseup = function(){

document.onmouseover = null;

document.onmouseup = null;

}

}

//鼠标移动事件;

function fnMove (e,posX,posY){

var oDrag = document.getElementById('loginPanel'),

l = e.clientX-posX,

t = e.clientY-posY,

winW = document.documentElement.clientWidth || document.body.clientWidth,

winH = document.documentElement.clientHeight || document.body.clientHeight;

maxW = winW-oDrag.offsetWidth,

maxH = winH-oDrag.offsetHeight;

if(l<0){

l = 0;

}else if(l>maxW){

l = maxW;

}

if(t<0){

t = 0;

}else if(t>maxH){

t=maxH;

}

oDrag.style.left = l+'px';

oDrag.style.top = t+'px';

}

第4章 抽奖系统

>1.键盘事件

>>1.keyDown:当用户按下键盘上的任意键时触发,而且如果按住不放的话,会重复触发此事件;

>>2.keyPress:当用户按下键盘上的字符键时触发,而且如果按住不放的话,会重复触发此事件;

>>3.keyUp:当用户释放键盘上的键时触发;

>2.抽奖程序

var data = ['iPhone5','iPad','三星电脑','谢谢参与'],

timer = null,

flag = 0;

window.onload = function(){

var play = document.getElementById('play'),

stop = document.getElementById('stop');

//(鼠标)开始抽奖

play.onclick = palyFun;

stop.onclick = stopFun;

//(键盘Enter)开始抽奖

document.onkeyup = function(event){

event = event || window.event;

if(event.keyCode == 13){

if(flag == 0){

palyFun();

flag = 1;

}else{

stopFun();

flag = 0;

}

}

}

}

function palyFun(){

var title = document.getElementById('title'),

play = document.getElementById('play');

//清除之前的定时器,放置定时器重复;

clearInterval(timer);

    //设置定时器;

timer = setInterval(function(){

//随机数*数组元素个数=数组随机索引;

var random = Math.floor(Math.random()*data.length);

title.innerHTML = data[random];

},50);

play.style.background = "#999";

}

function stopFun(){

clearInterval(timer);

var paly = document.getElementById('play');

paly.style.background = '#036';

}

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